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실행용 통합 HTML · 공식 GSAP 3.15.0
<!doctype html>
<!-- Source: https://codepen.io/GreenSock/pen/zYaxEKV; archived original panels separately. Runtime: official GSAP 3.15.0. -->
<html lang="en" class=""><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><title>Directional Marquee</title>
<link rel="stylesheet" href="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/qEWKyrL.css">
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
.scrolling-text {
overflow: hidden;
width: 100%;
height: 100vh;
display: flex;
align-items: center;
background-color: var(--color-just-black);
}
.scrolling-text .rail {
display: flex;
}
.scrolling-text .rail h4 {
white-space: nowrap;
font-size: 100px;
font-weight: 900;
letter-spacing: ls(120);
line-height: 1em;
margin: 0 30px 0 0;
color: var(--color-surface-white);
}
</style></head><body>
<div class="scrolling-text">
<div class="rail">
<h4>Animate Anything...</h4>
<h4>Delivering silky-smooth performance</h4>
<h4>so you can focus on the fun stuff.</h4>
</div>
</div>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-gsap.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-CSSRulePlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-CustomBounce.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-CustomEase.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-CustomWiggle.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-DrawSVGPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-Draggable.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-EaselPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-EasePack.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-Flip.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-GSDevTools.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-InertiaPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-MorphSVGPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-MotionPathPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-MotionPathHelper.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-PhysicsPropsPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-Physics2DPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-PixiPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-ScrambleTextPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-ScrollToPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-ScrollTrigger.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-SplitText.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-TextPlugin.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-ScrollSmoother.min.js"></script>
<script src="https://asset.wemashup.com/wp-content/uploads/wm-asset-library/gsap/shared/gsap-3.15.0-Observer.min.js"></script>
<script>
console.clear();
gsap.registerPlugin(Observer);
const scrollingText = gsap.utils.toArray('.rail h4');
const tl = horizontalLoop(scrollingText, {
repeat: -1,
paddingRight: 30,
});
Observer.create({
onChangeY(self) {
let factor = 2.5;
if (self.deltaY < 0) {
factor *= -1;
}
gsap.timeline({
defaults: {
ease: "none",
}
})
.to(tl, { timeScale: factor * 2.5, duration: 0.2, overwrite: true, })
.to(tl, { timeScale: factor / 2.5, duration: 1 }, "+=0.3");
}
});
/*
This helper function makes a group of elements animate along the x-axis in a seamless, responsive loop.
Features:
- Uses xPercent so that even if the widths change (like if the window gets resized), it should still work in most cases.
- When each item animates to the left or right enough, it will loop back to the other side
- Optionally pass in a config object with values like "speed" (default: 1, which travels at roughly 100 pixels per second), paused (boolean), repeat, reversed, and paddingRight.
- The returned timeline will have the following methods added to it:
- next() - animates to the next element using a timeline.tweenTo() which it returns. You can pass in a vars object to control duration, easing, etc.
- previous() - animates to the previous element using a timeline.tweenTo() which it returns. You can pass in a vars object to control duration, easing, etc.
- toIndex() - pass in a zero-based index value of the element that it should animate to, and optionally pass in a vars object to control duration, easing, etc. Always goes in the shortest direction
- current() - returns the current index (if an animation is in-progress, it reflects the final index)
- times - an Array of the times on the timeline where each element hits the "starting" spot. There's also a label added accordingly, so "label1" is when the 2nd element reaches the start.
*/
function horizontalLoop(items, config) {
items = gsap.utils.toArray(items);
config = config || {};
let tl = gsap.timeline({repeat: config.repeat, paused: config.paused, defaults: {ease: "none"}, onReverseComplete: () => tl.totalTime(tl.rawTime() + tl.duration() * 100)}),
length = items.length,
startX = items[0].offsetLeft,
times = [],
widths = [],
xPercents = [],
curIndex = 0,
pixelsPerSecond = (config.speed || 1) * 100,
snap = config.snap === false ? v => v : gsap.utils.snap(config.snap || 1), // some browsers shift by a pixel to accommodate flex layouts, so for example if width is 20% the first element's width might be 242px, and the next 243px, alternating back and forth. So we snap to 5 percentage points to make things look more natural
totalWidth, curX, distanceToStart, distanceToLoop, item, i;
gsap.set(items, { // convert "x" to "xPercent" to make things responsive, and populate the widths/xPercents Arrays to make lookups faster.
xPercent: (i, el) => {
let w = widths[i] = parseFloat(gsap.getProperty(el, "width", "px"));
xPercents[i] = snap(parseFloat(gsap.getProperty(el, "x", "px")) / w * 100 + gsap.getProperty(el, "xPercent"));
return xPercents[i];
}
});
gsap.set(items, {x: 0});
totalWidth = items[length-1].offsetLeft + xPercents[length-1] / 100 * widths[length-1] - startX + items[length-1].offsetWidth * gsap.getProperty(items[length-1], "scaleX") + (parseFloat(config.paddingRight) || 0);
for (i = 0; i < length; i++) {
item = items[i];
curX = xPercents[i] / 100 * widths[i];
distanceToStart = item.offsetLeft + curX - startX;
distanceToLoop = distanceToStart + widths[i] * gsap.getProperty(item, "scaleX");
tl.to(item, {xPercent: snap((curX - distanceToLoop) / widths[i] * 100), duration: distanceToLoop / pixelsPerSecond}, 0)
.fromTo(item, {xPercent: snap((curX - distanceToLoop + totalWidth) / widths[i] * 100)}, {xPercent: xPercents[i], duration: (curX - distanceToLoop + totalWidth - curX) / pixelsPerSecond, immediateRender: false}, distanceToLoop / pixelsPerSecond)
.add("label" + i, distanceToStart / pixelsPerSecond);
times[i] = distanceToStart / pixelsPerSecond;
}
function toIndex(index, vars) {
vars = vars || {};
(Math.abs(index - curIndex) > length / 2) && (index += index > curIndex ? -length : length); // always go in the shortest direction
let newIndex = gsap.utils.wrap(0, length, index),
time = times[newIndex];
if (time > tl.time() !== index > curIndex) { // if we're wrapping the timeline's playhead, make the proper adjustments
vars.modifiers = {time: gsap.utils.wrap(0, tl.duration())};
time += tl.duration() * (index > curIndex ? 1 : -1);
}
curIndex = newIndex;
vars.overwrite = true;
return tl.tweenTo(time, vars);
}
tl.next = vars => toIndex(curIndex+1, vars);
tl.previous = vars => toIndex(curIndex-1, vars);
tl.current = () => curIndex;
tl.toIndex = (index, vars) => toIndex(index, vars);
tl.times = times;
tl.progress(1, true).progress(0, true); // pre-render for performance
if (config.reversed) {
tl.vars.onReverseComplete();
tl.reverse();
}
return tl;
}
</script></body></html>
원본 HTML
<div class="scrolling-text">
<div class="rail">
<h4>Animate Anything...</h4>
<h4>Delivering silky-smooth performance</h4>
<h4>so you can focus on the fun stuff.</h4>
</div>
</div>원본 CSS
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
.scrolling-text {
overflow: hidden;
width: 100%;
height: 100vh;
display: flex;
align-items: center;
background-color: var(--color-just-black);
}
.scrolling-text .rail {
display: flex;
}
.scrolling-text .rail h4 {
white-space: nowrap;
font-size: 100px;
font-weight: 900;
letter-spacing: ls(120);
line-height: 1em;
margin: 0 30px 0 0;
color: var(--color-surface-white);
}
원본 JavaScript
console.clear();
gsap.registerPlugin(Observer);
const scrollingText = gsap.utils.toArray('.rail h4');
const tl = horizontalLoop(scrollingText, {
repeat: -1,
paddingRight: 30,
});
Observer.create({
onChangeY(self) {
let factor = 2.5;
if (self.deltaY < 0) {
factor *= -1;
}
gsap.timeline({
defaults: {
ease: "none",
}
})
.to(tl, { timeScale: factor * 2.5, duration: 0.2, overwrite: true, })
.to(tl, { timeScale: factor / 2.5, duration: 1 }, "+=0.3");
}
});
/*
This helper function makes a group of elements animate along the x-axis in a seamless, responsive loop.
Features:
- Uses xPercent so that even if the widths change (like if the window gets resized), it should still work in most cases.
- When each item animates to the left or right enough, it will loop back to the other side
- Optionally pass in a config object with values like "speed" (default: 1, which travels at roughly 100 pixels per second), paused (boolean), repeat, reversed, and paddingRight.
- The returned timeline will have the following methods added to it:
- next() - animates to the next element using a timeline.tweenTo() which it returns. You can pass in a vars object to control duration, easing, etc.
- previous() - animates to the previous element using a timeline.tweenTo() which it returns. You can pass in a vars object to control duration, easing, etc.
- toIndex() - pass in a zero-based index value of the element that it should animate to, and optionally pass in a vars object to control duration, easing, etc. Always goes in the shortest direction
- current() - returns the current index (if an animation is in-progress, it reflects the final index)
- times - an Array of the times on the timeline where each element hits the "starting" spot. There's also a label added accordingly, so "label1" is when the 2nd element reaches the start.
*/
function horizontalLoop(items, config) {
items = gsap.utils.toArray(items);
config = config || {};
let tl = gsap.timeline({repeat: config.repeat, paused: config.paused, defaults: {ease: "none"}, onReverseComplete: () => tl.totalTime(tl.rawTime() + tl.duration() * 100)}),
length = items.length,
startX = items[0].offsetLeft,
times = [],
widths = [],
xPercents = [],
curIndex = 0,
pixelsPerSecond = (config.speed || 1) * 100,
snap = config.snap === false ? v => v : gsap.utils.snap(config.snap || 1), // some browsers shift by a pixel to accommodate flex layouts, so for example if width is 20% the first element's width might be 242px, and the next 243px, alternating back and forth. So we snap to 5 percentage points to make things look more natural
totalWidth, curX, distanceToStart, distanceToLoop, item, i;
gsap.set(items, { // convert "x" to "xPercent" to make things responsive, and populate the widths/xPercents Arrays to make lookups faster.
xPercent: (i, el) => {
let w = widths[i] = parseFloat(gsap.getProperty(el, "width", "px"));
xPercents[i] = snap(parseFloat(gsap.getProperty(el, "x", "px")) / w * 100 + gsap.getProperty(el, "xPercent"));
return xPercents[i];
}
});
gsap.set(items, {x: 0});
totalWidth = items[length-1].offsetLeft + xPercents[length-1] / 100 * widths[length-1] - startX + items[length-1].offsetWidth * gsap.getProperty(items[length-1], "scaleX") + (parseFloat(config.paddingRight) || 0);
for (i = 0; i < length; i++) {
item = items[i];
curX = xPercents[i] / 100 * widths[i];
distanceToStart = item.offsetLeft + curX - startX;
distanceToLoop = distanceToStart + widths[i] * gsap.getProperty(item, "scaleX");
tl.to(item, {xPercent: snap((curX - distanceToLoop) / widths[i] * 100), duration: distanceToLoop / pixelsPerSecond}, 0)
.fromTo(item, {xPercent: snap((curX - distanceToLoop + totalWidth) / widths[i] * 100)}, {xPercent: xPercents[i], duration: (curX - distanceToLoop + totalWidth - curX) / pixelsPerSecond, immediateRender: false}, distanceToLoop / pixelsPerSecond)
.add("label" + i, distanceToStart / pixelsPerSecond);
times[i] = distanceToStart / pixelsPerSecond;
}
function toIndex(index, vars) {
vars = vars || {};
(Math.abs(index - curIndex) > length / 2) && (index += index > curIndex ? -length : length); // always go in the shortest direction
let newIndex = gsap.utils.wrap(0, length, index),
time = times[newIndex];
if (time > tl.time() !== index > curIndex) { // if we're wrapping the timeline's playhead, make the proper adjustments
vars.modifiers = {time: gsap.utils.wrap(0, tl.duration())};
time += tl.duration() * (index > curIndex ? 1 : -1);
}
curIndex = newIndex;
vars.overwrite = true;
return tl.tweenTo(time, vars);
}
tl.next = vars => toIndex(curIndex+1, vars);
tl.previous = vars => toIndex(curIndex-1, vars);
tl.current = () => curIndex;
tl.toIndex = (index, vars) => toIndex(index, vars);
tl.times = times;
tl.progress(1, true).progress(0, true); // pre-render for performance
if (config.reversed) {
tl.vars.onReverseComplete();
tl.reverse();
}
return tl;
}
검증·권리 정보
- 실행 검증
- 데스크톱 실행 확인
- 검증 수준
- 샘플 실행
- 권리 확인
- 확인 필요
휠 입력 방향에 따라 흐르는 텍스트의 방향을 바꿉니다.
Chromium 153 · 데스크톱 1280×900 · 격리 iframe에서 wheel and pointer 입력과 화면 변화 확인. 모바일·프로젝트 적용은 미검증.
원본 패널은 보존하고 실행용 문서에 공식 GSAP 3.15.0과 공통 의존성을 연결했습니다. 모션 감소 설정과 실제 프로젝트 적용은 별도로 확인하세요.
보관·활용 메모
GSAP Demo Hub의 공개 예제입니다. 원본 HTML·CSS·JavaScript와 설정, 시연 파일을 함께 보관했습니다. 통합 HTML은 공통 스타일과 실행 의존성을 연결한 파일이며 SCSS는 원본 컴파일 결과를 사용합니다.
구형 CodePen 전용 의존성을 그대로 배포하지 않고, 통합 실행에는 공식 GSAP 3.15.0을 연결했습니다. 원본 패널과 원본 설정은 ZIP에 별도로 보존되어 있습니다. 예제의 이미지·폰트 등 외부 소재 요청은 유지됩니다.
보관일 2026-10-27 · 공개 원본의 코드·제작자·설정을 보존했습니다. GSAP 엔진과 개별 코드·이미지·폰트의 사용 조건은 각각 확인해야 합니다. 자유 재배포 허용으로 판단한 자료가 아닙니다.